AI Insights · Timothy · April 2022
Top 5 Entertainment Mascot Games in South America for Q1 2022
Discover the performance trends of the top 5 entertainment mascot games in South America for the first quarter of 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 entertainment mascot games on a unified platform in South America showcased diverse performance trends. Here’s a detailed look at how these popular games fared in terms of downloads, revenue, and active users.
Angry Birds Dream Blast from Rovio Entertainment Oyj saw a notable trend in weekly revenue, peaking at approximately $6.8K in late December and gradually declining to around $4.3K by the end of March. Weekly downloads fluctuated, starting from 8.8K in late December and decreasing to around 4.4K by the end of March. Active users also experienced a downward trend, moving from 104K in late December to about 81K at the end of March.
Disney Emoji Blitz Game by Jam City, Inc. had a dynamic quarter. Weekly downloads saw significant spikes, peaking at 16K in late February, while weekly revenue fluctuated, reaching a high of approximately $7.4K in early January and stabilizing around $5K by the end of March. Active users showed an increase towards the end of February, reaching 66K, followed by a slight decline to around 54K by the end of March.
Sonic Forces PvP Racing Battle from SEGA demonstrated a consistent performance in weekly downloads, with a peak of about 127K in the final week of March. Revenue trends were relatively stable, starting at $2.1K in late December and maintaining similar levels throughout the quarter. Active users remained robust, fluctuating between 750K and 900K, ending the quarter strong at around 864K.
Minion Rush: Running game by Gameloft showed consistent weekly downloads, with a noticeable peak of 107K in early March. Revenue remained relatively steady, averaging around $1.3K to $2.6K throughout the quarter. Active users maintained a solid presence, ranging from 345K to 391K, ending the quarter at approximately 367K.
MY LITTLE PONY: MAGIC PRINCESS, also from Gameloft, experienced stable weekly downloads, averaging around 24K to 31K. Weekly revenue saw a peak of $1.4K in late January, followed by a stabilization around $800 by the end of March. Active users remained steady, fluctuating between 220K and 250K, and ending the quarter at around 229K.
These insights are based on data from Sensor Tower, providing a comprehensive view of the performance of these popular entertainment mascot games in South America. For more detailed insights and trends, visit Sensor Tower.